The game is based on the play of light and shadow. I decided to develop a cross-section of the gameplay because it was particularly important to me to spend as much time as possible on the core of the game.
The player has the ability to push his light sources away from him, which results in more light being generated. However, there is the danger that the player is not fast enough to collect the light source again and thus remains in the dark. In addition, it is possible to let the light sources, which appear in the form of jellyfish, bounce against the environment and thus create a fluorescent light that points the way.
The goal is to reach safety, whether the jellyfish are collected or not is up to the player.